User experience tests

User experience tests

User experience tests

User experience tests

User experience tests

Through prototype testing, we will determine which elements are inconveniently located, what is missing, and where to guide the user.

Through prototype testing, we will determine which elements are inconveniently located, what is missing, and where to guide the user.

Through prototype testing, we will determine which elements are inconveniently located, what is missing, and where to guide the user.

Through prototype testing, we will determine which elements are inconveniently located, what is missing, and where to guide the user.

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

show demo

right here

show demo

right here

show demo

right here


Preparation for UX Testing

To conduct UX research, a prototype is needed for testing. We create an interactive prototype that is as close to the real interface as possible. In reality, it consists of a set of images with pre-configured links to simulate screen transitions. For UX testing, this is sufficient to understand which elements are inconvenient, what is missing, and where it is more logical to direct the user.


Scenarios and Tasks

We often conduct moderated interviews, and the moderator needs to prepare a scenario of tasks based on the prototype for 30-40 minutes. The quality of the result depends on the formulation of the tasks and their sequence. Tasks with context are easier to perceive, for example, "You went on a business trip, try to change the city in the application".


Interview Preparation

There are technical features of conducting interviews via computer or phone. The respondent must consent to the call being recorded to improve the product. Before the interview starts, the moderator needs to create a friendly work environment and explain to the person that we are not testing them, but they are testing our product.


User Testing

During testing, it is important for the respondent to vocalize what is unclear, explain what they see in front of them, and what they want to do. The moderator provides explanations, helps to follow the main scenario, and switches between tasks at the right moment.


Interpretation of Results

We translate the interview results into a table, describing the behavior and comments of the respondents, the number of matches (precedents) among different people. Based on the table, we propose our solution for improvement before development.


Refinement and Iterations

The peculiarity of prototypes is that we make changes quickly — the cost of error is significantly lower here than in the design and especially development stage. If something was overlooked, okay, 30 minutes and it's fixed, done as needed. This is the power of the prototype. It allows for fast and inexpensive design and testing.


Validation Interviews

The larger the focus group, the better for the project. In practice, 5 respondents are enough to discover 85% of interface problems. If 5 out of 5 respondents make mistakes and encounter problems, it's a reason to improve the interface and conduct further research.


Preparation for UX Testing

To conduct UX research, a prototype is needed for testing. We create an interactive prototype that is as close to the real interface as possible. In reality, it consists of a set of images with pre-configured links to simulate screen transitions. For UX testing, this is sufficient to understand which elements are inconvenient, what is missing, and where it is more logical to direct the user.


Scenarios and Tasks

We often conduct moderated interviews, and the moderator needs to prepare a scenario of tasks based on the prototype for 30-40 minutes. The quality of the result depends on the formulation of the tasks and their sequence. Tasks with context are easier to perceive, for example, "You went on a business trip, try to change the city in the application".


Interview Preparation

There are technical features of conducting interviews via computer or phone. The respondent must consent to the call being recorded to improve the product. Before the interview starts, the moderator needs to create a friendly work environment and explain to the person that we are not testing them, but they are testing our product.


User Testing

During testing, it is important for the respondent to vocalize what is unclear, explain what they see in front of them, and what they want to do. The moderator provides explanations, helps to follow the main scenario, and switches between tasks at the right moment.


Interpretation of Results

We translate the interview results into a table, describing the behavior and comments of the respondents, the number of matches (precedents) among different people. Based on the table, we propose our solution for improvement before development.


Refinement and Iterations

The peculiarity of prototypes is that we make changes quickly — the cost of error is significantly lower here than in the design and especially development stage. If something was overlooked, okay, 30 minutes and it's fixed, done as needed. This is the power of the prototype. It allows for fast and inexpensive design and testing.


Validation Interviews

The larger the focus group, the better for the project. In practice, 5 respondents are enough to discover 85% of interface problems. If 5 out of 5 respondents make mistakes and encounter problems, it's a reason to improve the interface and conduct further research.


Preparation for UX Testing

To conduct UX research, a prototype is needed for testing. We create an interactive prototype that is as close to the real interface as possible. In reality, it consists of a set of images with pre-configured links to simulate screen transitions. For UX testing, this is sufficient to understand which elements are inconvenient, what is missing, and where it is more logical to direct the user.


Scenarios and Tasks

We often conduct moderated interviews, and the moderator needs to prepare a scenario of tasks based on the prototype for 30-40 minutes. The quality of the result depends on the formulation of the tasks and their sequence. Tasks with context are easier to perceive, for example, "You went on a business trip, try to change the city in the application".


Interview Preparation

There are technical features of conducting interviews via computer or phone. The respondent must consent to the call being recorded to improve the product. Before the interview starts, the moderator needs to create a friendly work environment and explain to the person that we are not testing them, but they are testing our product.


User Testing

During testing, it is important for the respondent to vocalize what is unclear, explain what they see in front of them, and what they want to do. The moderator provides explanations, helps to follow the main scenario, and switches between tasks at the right moment.


Interpretation of Results

We translate the interview results into a table, describing the behavior and comments of the respondents, the number of matches (precedents) among different people. Based on the table, we propose our solution for improvement before development.


Refinement and Iterations

The peculiarity of prototypes is that we make changes quickly — the cost of error is significantly lower here than in the design and especially development stage. If something was overlooked, okay, 30 minutes and it's fixed, done as needed. This is the power of the prototype. It allows for fast and inexpensive design and testing.


Validation Interviews

The larger the focus group, the better for the project. In practice, 5 respondents are enough to discover 85% of interface problems. If 5 out of 5 respondents make mistakes and encounter problems, it's a reason to improve the interface and conduct further research.


Preparation for UX Testing

To conduct UX research, a prototype is needed for testing. We create an interactive prototype that is as close to the real interface as possible. In reality, it consists of a set of images with pre-configured links to simulate screen transitions. For UX testing, this is sufficient to understand which elements are inconvenient, what is missing, and where it is more logical to direct the user.


Scenarios and Tasks

We often conduct moderated interviews, and the moderator needs to prepare a scenario of tasks based on the prototype for 30-40 minutes. The quality of the result depends on the formulation of the tasks and their sequence. Tasks with context are easier to perceive, for example, "You went on a business trip, try to change the city in the application".


Interview Preparation

There are technical features of conducting interviews via computer or phone. The respondent must consent to the call being recorded to improve the product. Before the interview starts, the moderator needs to create a friendly work environment and explain to the person that we are not testing them, but they are testing our product.


User Testing

During testing, it is important for the respondent to vocalize what is unclear, explain what they see in front of them, and what they want to do. The moderator provides explanations, helps to follow the main scenario, and switches between tasks at the right moment.


Interpretation of Results

We translate the interview results into a table, describing the behavior and comments of the respondents, the number of matches (precedents) among different people. Based on the table, we propose our solution for improvement before development.


Refinement and Iterations

The peculiarity of prototypes is that we make changes quickly — the cost of error is significantly lower here than in the design and especially development stage. If something was overlooked, okay, 30 minutes and it's fixed, done as needed. This is the power of the prototype. It allows for fast and inexpensive design and testing.


Validation Interviews

The larger the focus group, the better for the project. In practice, 5 respondents are enough to discover 85% of interface problems. If 5 out of 5 respondents make mistakes and encounter problems, it's a reason to improve the interface and conduct further research.

Если у вас сложный проект и нужна помощь с дизайном, напишите нам. Мы изучим требования, оценим трудозатраты и предложим идеи по проекту с учётом накопленного нами опыта — в течение 1 рабочего дня.

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In the top 10 design studios according to Wadline

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In the top 10 corporate solutions developers according to Ratingruneta

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No. 2 among agencies for support and development in the opinion of Ratingruneta

Accredited IT company AO-20220418-4218209153-3

Frequently Asked Questions

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.