Clickable prototype

Clickable prototype

Clickable prototype

Clickable prototype

Clickable prototype

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

show demo

right here

show demo

right here

show demo

right here

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

If you have a complex project and need help with design, write to us. We will study the requirements, estimate the workload, and offer project ideas taking into account our accumulated experience — within 1 business day.

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In the top 10 corporate solutions developers according to Ratingruneta

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No. 2 among agencies for support and development in the opinion of Ratingruneta

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Frequently Asked Questions

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

I need a design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

How much time is needed for the design?

For large projects, it usually takes 2 months. For small tasks - estimate from a few days.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to begin?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Open to interesting projects

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.