Clickable prototype

Clickable prototype

Clickable prototype

Clickable prototype

Clickable prototype

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

Let's create an accurate clickable prototype of the project to test the interface, find errors, and improve it before development.

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

We have learned to quickly immerse ourselves in the task: in just 1-2 days we get an understanding of the project and can present a rough structure. Here are the results:

Example of pre-project analysis result: mindmap, structure, roles

Cmd / Ctrl + Scroll to change the scale

show demo

right here

Example of the pre-project analysis result: CJM

Use Cmd / Ctrl + Scroll to zoom in or out

show demo

right here

show demo

right here

show demo

right here

show demo

right here

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

What is a prototype

A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.


Interaction in the prototype

This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.


When to make a prototype

For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.

In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.

Разные примеры прототипов проектов


Prototypes and UX tests

When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.


Preparing for development

A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.

Frequently Asked Questions

Frequently Asked Questions

High standards

A systematic approach to design and high demands on their work. Only experienced specialists in the team.

Large projects

We love working with complex projects. We will work out the logic for you, prepare the project for development.

Market prices

Studio rate is 2500 rubles per hour. We work with fixed budgets or hourly payment.

Wadline Logo

In the top 10 design studios according to Wadline

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In the top 10 corporate solutions developers according to Ratingruneta

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No. 2 among agencies for support and development in the opinion of Ratingruneta

Accredited IT company AO-20220418-4218209153-3

Frequently Asked Questions

Need design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

Need design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

Need design. What is required from me?

Send the existing requirements by email or Telegram. We will study the information and let you know if we can help.

Какие варианты сотрудничества?

Работаем как ООО "КРОНМЕДИА", ИНН 5504154094, аккредитованная ИТ-компания, по УСН, без НДС. Заключаем рамочный договор, условия прописываем в доп. соглашениях. Обмен по ЭДО.

Какие варианты сотрудничества?

Работаем как ООО "КРОНМЕДИА", ИНН 5504154094, аккредитованная ИТ-компания, по УСН, без НДС. Заключаем рамочный договор, условия прописываем в доп. соглашениях. Обмен по ЭДО.

Какие варианты сотрудничества?

Работаем как ООО "КРОНМЕДИА", ИНН 5504154094, аккредитованная ИТ-компания, по УСН, без НДС. Заключаем рамочный договор, условия прописываем в доп. соглашениях. Обмен по ЭДО.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much does it cost?

Studio rate 2500 rubles per hour. Team cost 600 thousand rubles per month. The duration depends on the project scope. The cost includes prototype, UI-kit, color palettes, typography, layouts in Figma for 3-5 resolutions.

How much time is needed for design?

Large projects usually require 2 months. For small tasks, the estimate is a few days.

How much time is needed for design?

Large projects usually require 2 months. For small tasks, the estimate is a few days.

How much time is needed for design?

Large projects usually require 2 months. For small tasks, the estimate is a few days.

Как выглядит процесс работы?

Изучим требования, сделаем дизайн-концепцию, обсудим её на онлайн-встрече. Если всё нравится — двигаемся дальше. Раз в неделю делаем демо промежуточных результатов. Общение — в телеграм. С нашей стороны есть менеджер проекта, который отвечает за результат. Открытый доступ к проекту в Figma — можно следить за прогрессом.

Как выглядит процесс работы?

Изучим требования, сделаем дизайн-концепцию, обсудим её на онлайн-встрече. Если всё нравится — двигаемся дальше. Раз в неделю делаем демо промежуточных результатов. Общение — в телеграм. С нашей стороны есть менеджер проекта, который отвечает за результат. Открытый доступ к проекту в Figma — можно следить за прогрессом.

Как выглядит процесс работы?

Изучим требования, сделаем дизайн-концепцию, обсудим её на онлайн-встрече. Если всё нравится — двигаемся дальше. Раз в неделю делаем демо промежуточных результатов. Общение — в телеграм. С нашей стороны есть менеджер проекта, который отвечает за результат. Открытый доступ к проекту в Figma — можно следить за прогрессом.

В каком виде отдаётся результат?

Проект в Figma, который включает макеты страниц, UI-kit, типографику, и палитры. Макеты собраны на autolayout, используем переменные для размерностей и цветов. Всё организовано для удобства frontend-разработки и быстрого внесения правок при необходимости в будущем.

В каком виде отдаётся результат?

Проект в Figma, который включает макеты страниц, UI-kit, типографику, и палитры. Макеты собраны на autolayout, используем переменные для размерностей и цветов. Всё организовано для удобства frontend-разработки и быстрого внесения правок при необходимости в будущем.

В каком виде отдаётся результат?

Проект в Figma, который включает макеты страниц, UI-kit, типографику, и палитры. Макеты собраны на autolayout, используем переменные для размерностей и цветов. Всё организовано для удобства frontend-разработки и быстрого внесения правок при необходимости в будущем.

Можете сделать тестовое задание?

Да, мы можем сделать дизайн главной страницы, чтобы продемонстрировать системный подход в дизайне и удобство сотрудничества. Проведём демонстрацию концепции руководству, с обоснованием выбранных решений. Продумаем смыслы, логику и визуальный стиль вашего продукта.

Можете сделать тестовое задание?

Да, мы можем сделать дизайн главной страницы, чтобы продемонстрировать системный подход в дизайне и удобство сотрудничества. Проведём демонстрацию концепции руководству, с обоснованием выбранных решений. Продумаем смыслы, логику и визуальный стиль вашего продукта.

Можете сделать тестовое задание?

Да, мы можем сделать дизайн главной страницы, чтобы продемонстрировать системный подход в дизайне и удобство сотрудничества. Проведём демонстрацию концепции руководству, с обоснованием выбранных решений. Продумаем смыслы, логику и визуальный стиль вашего продукта.

Where to start?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to start?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Where to start?

Compose a list of user roles, a list of required functionality, and a list of website and personal account sections. This is sufficient for evaluation.

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.

Describe the task informally to estimate the amount of work. Write, we will be glad to be useful.