Clickable prototype
Clickable prototype
Clickable prototype
Clickable prototype
Clickable prototype
Let's create a clickable prototype for all roles, a prototype of the mobile version or application to align the UI interface before development.
Let's create a clickable prototype for all roles, a prototype of the mobile version or application to align the UI interface before development.
Let's create a clickable prototype for all roles, a prototype of the mobile version or application to align the UI interface before development.
Let's create a clickable prototype for all roles, a prototype of the mobile version or application to align the UI interface before development.
What is a prototype
A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.
Interaction in the prototype
This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.
When to make a prototype
For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.
In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.
Prototypes and UX tests
When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.
Preparing for development
A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.
What is a prototype
A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.
Interaction in the prototype
This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.
When to make a prototype
For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.
In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.
Prototypes and UX tests
When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.
Preparing for development
A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.
What is a prototype
A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.
Interaction in the prototype
This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.
When to make a prototype
For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.
In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.
Prototypes and UX tests
When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.
Preparing for development
A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.
What is a prototype
A clickable prototype is a set of images with links (example of an educational platform prototype). It's not possible to fill in anything in the prototype, only to navigate through the links between the screens. For the UX tests that we conduct, this is enough: users complete our tasks, note the problems and inconveniences, and help us improve the interface before development.
Interaction in the prototype
This is what the connections between the screens look like, which we configure in the prototype. We indicate links for the main usage scenarios and track how users behave. This approach helps identify weak points in the design and improve the interface before development.
When to make a prototype
For us, a prototype is a mandatory initial stage. The specificity of prototypes is that we make changes quickly - the cost of an error here is significantly cheaper than at the design stage, and even more so at the development stage. If something was not taken into account, okay, in 30 minutes we fix it, and do it as needed. This is the strength of the prototype. It provides the opportunity to design and test quickly and inexpensively.
In order to move quickly, we will make such prototypes and synchronize with the entire team often (for example, 2-3 times a week). In prototypes, the emphasis is on meanings, the hierarchy of elements, and the information architecture.
Prototypes and UX tests
When the prototype is completed and approved, we conduct interviews with users to once again check if everything is clear and predictable. Users complete our tasks online, we document what is inconvenient or unclear. As a result, we refine the prototype if something was not taken into account.
Preparing for development
A website prototype is the best way to quickly come to a common vision of the project. It is often necessary to demonstrate the future product to investors - a prototype is suitable for this task. For the development team, the prototype helps understand the scope of work for an accurate estimation of effort. Write to us in Telegram, we will be happy to help.