B-well

B-well: Employee application

B-well: Employee application

B-well: Employee application

B-well: Employee application

  • Learning in the app

  • Feed and stories

  • Events calendar

  • Program catalog

  • Profile and achievements

  • Learning in the app

  • Feed and stories

  • Events calendar

  • Program catalog

  • Profile and achievements

  • Learning in the app

  • Feed and stories

  • Events calendar

  • Program catalog

  • Profile and achievements

  • Learning in the app

  • Feed and stories

  • Events calendar

  • Program catalog

  • Profile and achievements

Interface Prototypes

We designed application screens for visual demonstration, anticipated different screen states depending on user behavior — so as not to miss anything.


Onboarding in the Application

We added onboarding at authorization to introduce the user to the application functionality on the first login.


Screen States

We created prototypes of all screens and main states, including tooltips, push notifications, pop-up windows, button states, and other elements, depending on the context of use.


Clickable Prototype

We linked screens with links to simulate transitions between sections within the application. Interaction is a mandatory stage before testing the prototype on users.


UX Testing on Users

We gathered a focus group of employees from different departments, conducted interviews to once again check if everything is clear and predictable. Users carry out our tasks online, we record what is inconvenient or unclear. As a result, we refine the prototype if we overlooked anything.

Interface Prototypes

We designed application screens for visual demonstration, anticipated different screen states depending on user behavior — so as not to miss anything.


Onboarding in the Application

We added onboarding at authorization to introduce the user to the application functionality on the first login.


Screen States

We created prototypes of all screens and main states, including tooltips, push notifications, pop-up windows, button states, and other elements, depending on the context of use.


Clickable Prototype

We linked screens with links to simulate transitions between sections within the application. Interaction is a mandatory stage before testing the prototype on users.


UX Testing on Users

We gathered a focus group of employees from different departments, conducted interviews to once again check if everything is clear and predictable. Users carry out our tasks online, we record what is inconvenient or unclear. As a result, we refine the prototype if we overlooked anything.

Interface Prototypes

We designed application screens for visual demonstration, anticipated different screen states depending on user behavior — so as not to miss anything.


Onboarding in the Application

We added onboarding at authorization to introduce the user to the application functionality on the first login.


Screen States

We created prototypes of all screens and main states, including tooltips, push notifications, pop-up windows, button states, and other elements, depending on the context of use.


Clickable Prototype

We linked screens with links to simulate transitions between sections within the application. Interaction is a mandatory stage before testing the prototype on users.


UX Testing on Users

We gathered a focus group of employees from different departments, conducted interviews to once again check if everything is clear and predictable. Users carry out our tasks online, we record what is inconvenient or unclear. As a result, we refine the prototype if we overlooked anything.

Interface Prototypes

We designed application screens for visual demonstration, anticipated different screen states depending on user behavior — so as not to miss anything.


Onboarding in the Application

We added onboarding at authorization to introduce the user to the application functionality on the first login.


Screen States

We created prototypes of all screens and main states, including tooltips, push notifications, pop-up windows, button states, and other elements, depending on the context of use.


Clickable Prototype

We linked screens with links to simulate transitions between sections within the application. Interaction is a mandatory stage before testing the prototype on users.


UX Testing on Users

We gathered a focus group of employees from different departments, conducted interviews to once again check if everything is clear and predictable. Users carry out our tasks online, we record what is inconvenient or unclear. As a result, we refine the prototype if we overlooked anything.

As a result:

The work done allows you to quickly visualize business requirements in prototypes and test business hypotheses with real users before development. Such a systematic approach to pre-project work reduces the risk of costly code revisions and simplifies further development and addition of new features.

More cases:

SPAR
Biocad
Senior Group
Moscow Digital School
TRNR

and more than 25 companies have ordered interface design from us

and more than 25 companies have ordered interface design from us

Need help with the project?

We will assess based on the initial requirements and help avoid common mistakes.

Need help with the project?

We will assess based on the initial requirements and help avoid common mistakes.

Need help with the project?

We will assess based on the initial requirements and help avoid common mistakes.